
U2/ Green Day video clip: " The Saints are Coming".The Lord of the Rings: The Return of the King.Sweeney Todd: The Demon Barber of Fleet Street.Hybrid fluid solver technology to simulate large bodies of water with secondary effects such as splashes, foam, and mist.Particle based solver (liquid, gas, elastic and particles).Next Limit lists three 3rd party plugins for Wetwork, IoSim, and V-Motion. The plugin supports following DCC applications: 3ds Max, Maya, and Cinema 4D. RFCore is a plugin for bringing RealFlow functionality to the DCC applications.

The plugin is also available for Lightwave and Softimage but the development is currently not active. The plugin supports following DCC applications: 3ds Max, Maya, Cinema 4D, and Houdini. The plugin is a successor of RF Connectivity and RF RenderKit (RFRK). RFConnect is a connectivity plugin between standalone RealFlow and DCC applications.

On July 30, 2015, RealFlow 2015 was released to the public. With this interface, fluids can also be rendered as foam and spray. The RFRK enables the generation of procedural geometry at render time and the rendering of individual fluid particles. The RealFlow Renderkit (RFRK) is a set of tools designed to facilitate the rendering of fluids. The inclusion of Python scripting and C++ plug-ins allows users to program their own tools to improve RealFlow capabilities, adding control to most aspects of the RealFlow workflow including batch runs, events, daemons, waves, and fluids. RealFlow can also simulate soft and rigid body collisions and interactions. These particles can be influenced in various ways by point-based nodes (daemons) which can do various tasks such as simulate gravity or recreate the vortex-like motion of a tornado. RealFlow technology uses particle based simulations.
